Search results for "software architecture"
showing 10 items of 46 documents
Tolerating malicious monitors in detecting misbehaving robots
2008
This paper considers a multi–agent system and focuses on the detection of motion misbehavior. Previous work by the authors proposed a solution, where agents act as local monitors of their neighbors and use locally sensed information as well as data received from other monitors. In this work, we consider possible failure of monitors that may send incorrect information to their neighbors due to spontaneous or even malicious malfunctioning. In this context, we propose a distributed software architecture that is able to tolerate such failures. Effectiveness of the proposed solution is shown through preliminary simulation results.
Middleware with QoS Support to Control Intelligent Systems
2008
This paper presents the architecture of a middleware for control component-based distributed systems. The fundamental idea underlying this architecture is the use of a hierarchical communications structure called "logical namespace tree" and a structured set of control processes interconnected, called "logical sensors graph". This architecture is named frame sensor adapter control (FSA-Ctrl). The aim of FSA-Ctrl is to provide a simple interface to specify the control actions and ensure a communication with some specified QoS parameters restrictions. In this architecture both systems, communication and control, manages the QoS policies. The communication system is based on the data distribut…
An AmI-Based Software Architecture Enabling Evolutionary Computation in Blended Commerce: The Shopping Plan Application
2015
This work describes an approach to synergistically exploit ambient intelligence technologies, mobile devices, and evolutionary computation in order to support blended commerce or ubiquitous commerce scenarios. The work proposes a software architecture consisting of three main components: linked data for e-commerce, cloud-based services, and mobile apps. The three components implement a scenario where a shopping mall is presented as an intelligent environment in which customers use NFC capabilities of their smartphones in order to handle e-coupons produced, suggested, and consumed by the abovesaid environment. The main function of the intelligent environment is to help customers define shopp…
Modelling and development of a generic observatory to harvest and analyze big data
2021
Big Data fascinate, both because of the value they hold that can provide a significant advantage in decision-making, and because of the challenges that their exploitation represents. These challenges are present at several levels of analytics workflows. At the level of the creation of software architectures, the volume and the velocity require at least enough performance to handle the ingestion and storage of data. The data variety has also an impact, as several new storage systems have emerged, each one corresponding to a specific need. The polystores are systems that integrate this diversity, to gain flexibility compared to the data warehouses, now too rigid. However, this diversification…
Direct determination of lead in cola beverages by electrothermal atomic absorption spectrophotometry
1992
A new system architecture for crowd simulation
2009
Crowd simulation requires both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allows them to simultaneously handle these two requirements. Although several proposals have focused on the software architectures for these systems, no proposals have focused on the computer systems supporting them. In this paper, we analyze the computer architectures used in the literature to support distributed virtual environments. Also, we propose a distributed computer architecture which is efficient enough to support simulations of thousand of autonomous agents. This proposal consists of a cluster of interconnec…
Performance improvements of real-time crowd simulations
2010
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents populating large scale virtual worlds with a good frame rate. In order to overcome this challenge, this thesis proposes different improvements for crowd simulations. Concretely, we propose a distributed software architecture that can take advantage of the existing distributed and multi-core architectures. In turn, the use of these distributed architectures requires partitioning strategies and workload balancing techniques for distributed crowd simulations. Also, these architectures allow the use of GPUs not only fo…
Executable Data Quality Models
2017
The paper discusses an external solution for data quality management in information systems. In contradiction to traditional data quality assurance methods, the proposed approach provides the usage of a domain specific language (DSL) for description data quality models. Data quality models consists of graphical diagrams, which elements contain requirements for data object's values and procedures for data object's analysis. The DSL interpreter makes the data quality model executable therefore ensuring measurement and improving of data quality. The described approach can be applied: (1) to check the completeness, accuracy and consistency of accumulated data; (2) to support data migration in c…
Acquisition, filtering and toll data processing system for obtaining origin-destination matrix and travel times on highways
2012
This paper presents an acquisition, filtering and real-time toll data processing system that provides a base for resolution and generation of studies and models of behavior on highways. Crossing points estimation, speed calculation, study traffic flow, travel time estimation and stopping points can also be provided. The complexity of processing with supplied data volume makes indispensable a less relevant information filtering. This filtering can be done through indicators such as speed or nullity of fields and a performance improvement job in database level using views, materializations, partitioning and parallelism. A web application called MODA has been developed. This application make e…
Infiniviz: Taking Quake 3 Arena on a Large-Scale Display System to the Next Level
2018
The authors of this paper have previously presented a large-scale display system called Infiniviz in other publications. Infiniviz attempts to improve network bandwidth consumption and computational performance compared to other existing large-scale display systems. Since the previous publications have been made in early development stages of Infiniviz, only the overview of the software architecture and details of hardware implementation have been presented so far. This paper contains a real-life test of Infiniviz running Quake 3 Arena at a resolution of 9600 x 5400 at 24 fps. Also, in this paper, the authors have tried to match their results to what has been published by other researchers …